Kingdom 2235 First Castle Battle Agreement cover

Kingdom 2235 First Castle Battle Agreement

This first Castle Battle is an internal kingdom exercise and a preparation session for future KvK Castle Battles. This is controlled competition.

Published by Kingdom Kingdom Knowledge

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Kingdom 2235 Castle Battle starting-position plan.
Kingdom 2235 Castle Battle Plan

Purpose

This first Castle Battle is an internal kingdom exercise and a preparation session for future KvK Castle Battles.

The goal is to practise:

  • Correct city positioning
  • Rally timing
  • Multiple rallies landing together
  • Fast garrison reinforcement
  • Castle recapture
  • Turret control
  • Communication between alliances

This is controlled competition. It should not create personal conflicts between players or alliances.

How the Battle Works

The King's Castle in the center is the main objective.

The four turrets are positioned directly around the Castle:

  • North Turret
  • East Turret
  • South Turret
  • West Turret

Each structure can be occupied, defended and recaptured independently. Holding the Castle is the main objective, while controlling nearby turrets creates additional pressure and forces the Castle holder to divide reinforcements.

Starting Position Plan

The colored areas in the scheme are reserved starting and teleporting sectors.

PositionAlliance
King's Castle, CenterMAS
North side and North TurretGOD
West side and West TurretBAN
East side and East TurretMAS
South side and South TurretRDA

Each alliance must position its players inside its assigned sector before the opening engagement.

The reserved sectors are aligned with one side of the central Castle area:

  • GOD positions north.
  • BAN positions west.
  • MAS positions east and also begins inside the Center.
  • RDA positions south.

Players must not cross into another alliance's reserved starting sector or block its rally leaders.

Participation and Spot Priority

Every other alliance in Kingdom 2235 is welcome to participate in the Castle Battle.

The four alliances shown in the plan have priority for the closest and most important starting spots because they are responsible for the initial Center and turret assignments:

  • MAS: Center and east-side priority
  • GOD: north-side priority
  • BAN: west-side priority
  • RDA: south-side priority

Other alliances should position in the remaining available spaces without blocking these four priority sectors, their rally leaders or their reinforcement routes.

This priority applies only to starting placement. It does not limit who may attack, reinforce or capture the Castle and turrets once the battle begins.

Important Starting Rule

The scheme controls only the starting positions and the first minute of the battle.

After the opening phase:

  • Any alliance may attack the Castle.
  • Any alliance may attack any turret.
  • Any alliance may capture and defend any structure.
  • The colored sectors do not become permanent alliance territory.

The purpose of the map is to prevent chaotic teleporting and give every main alliance a clean starting direction.

MAS Center Plan

MAS will capture and hold the King's Castle at the beginning.

The other alliances should organize real rallies and attempt to remove MAS from the Center. This gives Kingdom 2235 a realistic test of attacking an occupied Castle.

If the attacks fail repeatedly, MAS leadership may announce a controlled center reset:

  1. MAS temporarily leaves the Castle.
  2. One prepared alliance enters and establishes a garrison.
  3. MAS reorganizes and attacks the occupied Castle.
  4. Normal open combat resumes after the recapture attempt.

This procedure allows the kingdom to practise both sides of the battle:

  • Attacking a defended Castle
  • Reinforcing and holding the Castle
  • Recovering after losing control
  • Launching synchronized counter-rallies

Rally and Combat Rules

Use Coordinated Rallies

Do not throw random solo attacks into a strong Castle or turret garrison.

When one rally is not enough, prepare two or three rallies to land in the same second. The first rally should weaken or remove the garrison, while the next rallies must arrive before the defender can refill.

Reinforce Immediately

When your alliance captures a structure:

  • Send reinforcement immediately.
  • Replace wounded troops quickly.
  • Keep strong players ready to refill the garrison.
  • Do not leave the structure almost empty after capture.

Follow the Assigned Rally Leaders

The strongest and best-prepared players should lead the main rallies.

Other players should:

  • Join the assigned rally
  • Use the requested heroes
  • Respect any troop limit
  • Avoid filling the rally before required skill carriers enter
  • Cancel or redirect if leadership changes the target

Keep One March Available

Do not commit every march without a plan.

Keep at least one march available for:

  • Emergency reinforcement
  • A second synchronized rally
  • Recapturing a turret
  • Responding to a sudden Castle change

Fair-Play Agreement

For this internal exercise:

  • Combat should remain focused on the Castle and four turrets.
  • Do not deliberately burn player cities unless kingdom leadership announces a different rule.
  • Do not insult players after a failed rally or lost structure.
  • Do not use the battle as an excuse for future retaliation.
  • Respect controlled resets and leadership announcements.
  • Losing a structure is part of the training.

Best Practices

  1. Teleport strictly inside the assigned starting sector.
  2. Leave the closest positions for rally leaders and active reinforcers.
  3. Mark targets clearly before launching.
  4. Announce rally launch time and expected impact.
  5. Use multiple rallies against strong garrisons.
  6. Refill captured structures immediately.
  7. Do not ignore the turrets while fighting for the Center.
  8. Save useful battle reports for review.
  9. Rotate alliances between attacking and defending when possible.
  10. Treat every failure as information for KvK preparation.

Final Agreement

MAS begins with the Center and the east-side starting position.

GOD begins in the north, BAN in the west and RDA in the south. These four alliances have priority for the assigned starting spots, but every other Kingdom 2235 alliance is welcome to join the battle and use the remaining available space.

These positions must be respected during teleporting and the first minute. After that, every alliance is free to contest any turret or the King's Castle.

The objective is not only to decide who can hold the Center. The real objective is to make Kingdom 2235 faster, more organized and better prepared for KvK.